[beta] Types! RGB hex colors! And more!
GMEdit » Devlog
Additions
- Types!
GMEdit can now perform advanced type checks for built-in and user-defined functions.
Built-in functions and variables are handled largely automatically (thanks to Anton’s work) and user-defined scripts and variables can be tagged using the new JSDoc tags - Even smarter auto-completion
Provided that expression types are known, GMEdit can now show you contextual auto-completion for arbitrarily complex expressions, meaning that typinginstance_nearest(x, y, obj_enemy).weapon.
can bring up variables fromobj_weapon
if theweapon
variable was tagged using@is
. - Added
#RrGgBb
hexadecimal literals, allowing to paste colors from external editors easily (instead of converting them to BGR first).
Read more about smart auto-completion and types on the wiki.
These two features alone add up to weeks of work total and make for the largest GMEdit update to date.
Improvements
- Added “Show Extension API” support for GMS2.3
#mark
inside//#mark
now highlights in #region color- Added Room Creation Code editing for GMS2.3
- Trying to navigate to a GMS2.3 function definition now opens search in the manual
- Improved startup times and fixed a mystery hang when opening additional instances of GMEdit
(the issue was caused by this Electron bug) - Added a “New IDE” menu item that opens additional editors under the same process.
If you have limited memory and need a handful of editors open, this saves memory. - GMEdit now shows your Asset Browser colors (read: treeview directory backgrounds) from the current GMS2.3 user when available.
/// @hint
syntax highlighting is now slightly smarter.- Added a “default filter” checkbox to lookup window (Ctrl+T).
If you find yourself only ever opening scripts/objects from the menu, this is for you. - Resource creation and renaming are now done inline, thanks to Anton
- Collapsing a
//{
comment-block now keeps the label visible. - Outline View now shows Preferences/Project Properties menu sections.
- You can now annotate argument and return types in GMS2.3 functions using
arg:Type
andfunction()->Type
accordingly. - Linter now has an experimental “live update” mode that can re-run it while the code is being typed to automatically pick up newly added variables and their types.
Can be enabled globally or on per-project basis.
Fixes
- Fixed
^^
operator not being recognized by the linter.
I figure that most people don’t even know that GML has a^^
operator. - Fixed
/// @func name()
assuming that a function takes 1 argument.
(note: as per GMS2 behaviour,@func
adds global auto-completion entries and should be avoided where possible) - Fixed post-expression field rule matching (like
fn().field
) in highlighter not using the intended field token type. - Fixed
??=
operator checkbox using #lambda checkbox value for initial state.
Misc
aceEditor.debugShowToken()
now looks much nicer and has a little highlight frame.
I’m yet to figure out why mouse->document cursor conversion is sometimes off by a character.- Reorganized a handful of wiki pages to reflect new changes and generally be nicer.
- Finally gotten around to updating itch.io page screenshots to reflect the current design and features.
(taking representative screenshots is harder than one might think)
Minifix (Feb 5)
- Fixed
/// @is {type}
breaking syntax highlighter very specifically if used 3+ times in a row and with rainbow brackets enabled. #import
in GMS2.3 scripts now applies to the entire script rather than a single top-level function.#import
now supports remapping types in JSDoc- Fixed a combination of
/// @hint Namespace.staticVar
and#import
resulting in incorrectly detected types in linter. - Fixed GMS2.3 shaders sometimes not opening.
Files
GMEdit-Beta-Windows.zip 98 MB
Version Jan 31, 2021 Jan 31, 2021
GMEdit-Beta-Mac.zip 90 MB
Version Jan 31, 2021 Jan 31, 2021
GMEdit-Beta-Linux.zip 92 MB
Version Jan 31, 2021 Jan 31, 2021
GMEdit-Beta-App-Only.zip 11 MB
Version Jan 31, 2021 Jan 31, 2021
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GMEdit
A high-end code editor for all things GameMaker
Status | Released |
Category | Tool |
Author | YellowAfterlife |
Tags | GameMaker |
More posts
- [stable, beta] Some fixesMay 25, 2024
- [stable, beta] "Navigate to method" and various tweaksMay 10, 2024
- [stable, beta] A few things and GM updatesFeb 26, 2024
- [stable, beta] Small fixes and Return Of CoroutinesSep 06, 2023
- [stable, beta] GM2023.4 and multi-level tabsJun 08, 2023
- [stable, beta] GM2023.1 support and small thingsMar 12, 2023
- [stable, beta] GM updatesDec 24, 2022
- [stable, beta] Arrow functions and various improvementsOct 19, 2022
- [beta] Arrow functions!Jun 10, 2022
- [beta] Electron updates, ARM64May 29, 2022
Comments
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Thanks! :D Best app ever.
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