[beta] Improvements and 2.3 fixes
GMEdit » Devlog
Additions:
- You can now drag and drop scripts from one project to another to copy.
- Added an “autocompletion delay” setting to code editor settings.
- Further expanded upon
/// @hint
and wrote a wiki page for it.
Improvements:
- Plugin list now uses little subcategories so that plugins can add controls into them.
- Added some preferences for Outline View.
- Added more auto-completion options (include keywords, don’t suggest snippets in strings/comments).
- Linter now accepts trailing commas in 2.3 object literals (
{...}
). - Variable auto-completion now catches fields in object literals and non-top-level function declarations.
- Broken API files no longer cause GMEdit to fail (shows a popup instead).
Fixes:
- Fixed 2.3 script renaming not renaming the .gml file.
- Fixed GMEdit trying to open extra
--args
as files in general. - Fixed object names in collision #events not highlighting accordingly.
- Fixed an error in 2.3 projects when inserting items out of order into an empty tree node.
- Fixed an error in 2.3 when creating the first asset of kind (thus there being no folder to put it in).
- Fixed newly created 2.3 scripts having
.yy
extension in resource tree metadata (otherwise fixed by reloading). - Fixed
/// @param
inside 2.3 constructors overriding constructor params (#80. - Fixed #import magic discarding
new
keyword in 2.3 projects in specific circumstances (#81). - Fixed some things not working with nested local variables.
- Fixed bracket counting in 2.3 projects for code of kind
var a = method({...}, function(){...})
. - Fixed asset variable definitions not working for 2.3 projects.
Files
GMEdit-Beta-Windows.zip 98 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-Mac.zip 90 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-Linux.zip 92 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-App-Only.zip 11 MB
Version Nov 23, 2020 Nov 23, 2020
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GMEdit
A high-end code editor for all things GameMaker
Status | Released |
Category | Tool |
Author | YellowAfterlife |
Tags | GameMaker |
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Comments
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Fantastic, thank you very much!
Works great, thanks yellow!