[beta] Improvements and 2.3 fixes


  • You can now drag and drop scripts from one project to another to copy.
  • Added an “autocompletion delay” setting to code editor settings.
  • Further expanded upon /// @hint and wrote a wiki page for it.


  • Plugin list now uses little subcategories so that plugins can add controls into them.
  • Added some preferences for Outline View.
  • Added more auto-completion options (include keywords, don’t suggest snippets in strings/comments).
  • Linter now accepts trailing commas in 2.3 object literals ({...}).
  • Variable auto-completion now catches fields in object literals and non-top-level function declarations.
  • Broken API files no longer cause GMEdit to fail (shows a popup instead).


  • Fixed 2.3 script renaming not renaming the .gml file.
  • Fixed GMEdit trying to open extra --args as files in general.
  • Fixed object names in collision #events not highlighting accordingly.
  • Fixed an error in 2.3 projects when inserting items out of order into an empty tree node.
  • Fixed an error in 2.3 when creating the first asset of kind (thus there being no folder to put it in).
  • Fixed newly created 2.3 scripts having .yy extension in resource tree metadata (otherwise fixed by reloading).
  • Fixed /// @param inside 2.3 constructors overriding constructor params (#80.
  • Fixed #import magic discarding new keyword in 2.3 projects in specific circumstances (#81).
  • Fixed some things not working with nested local variables.
  • Fixed bracket counting in 2.3 projects for code of kind var a = method({...}, function(){...}).
  • Fixed asset variable definitions not working for 2.3 projects.


GMEdit-Beta-Windows.zip 98 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-Mac.zip 90 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-Linux.zip 92 MB
Version Nov 23, 2020 Nov 23, 2020
GMEdit-Beta-App-Only.zip 11 MB
Version Nov 23, 2020 Nov 23, 2020

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Fantastic, thank you very much!

Works great, thanks yellow!