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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
168 topics · Next page · Previous page · First page
Topic
Last post
Does this only work on windows 64bit? I really want to make custom RoA characters but Im getting an error that i get whe...
started by Toosi Feb 04, 2020
1 reply
187 views
I can't find the right exe in the beta version download
started by ProudToBeAPower Feb 04, 2020
1 reply
223 views
Really like the editor, but one thing that has been bothering me is the size of the font of the resource tree. It seems...
started by kevinck Jan 24, 2020
2 replies
233 views
I'm having a bizzarely specific issue. When I search for obj_player it returns a different item (specfically scr_itemuse...
started by CakeNeq Games Jan 03, 2020
4 replies
276 views
Similar to the image below, I'd love to see color matching code brackets as an option for readability. Customizing what...
started by Wzqxrys Jan 01, 2020
2 replies
476 views
and does it work with the GMedit beta?
started by AzaSad Dec 11, 2019
2 replies
382 views
Is there possibility to check the whole project for all the errors and warnings? If so, how? Thank you so much and keep...
started by Melius Nov 20, 2019
1 reply
191 views
i want to try modding Rivals of Eather, steam has a guide, and it tells me to find the dialects directory, but i can't f...
started by Hjaltetreebak Oct 26, 2019
2 replies
1,471 views
The Show Asset Thumbnails preference behaves as expected on program start. If it is toggled on and then off during execu...
started by Oracizan Oct 19, 2019
2 replies
245 views
Hi. How do I increase the number of lines that one click of a middle mouse scroll wheel will move? Currently it scrolls...
started by dragoncity Sep 27, 2019
1 reply
301 views
Hi! First, thanks so much for GMEdit - it's fantastic. I have some room creation code: #roomcc Level1 initialize_collisi...
started by Rainbowbleh Jul 18, 2019
2 replies
257 views
I don't know if this has been requested (or if it is already there and I just hadn't discover it), but it would be great...
started by immortalx74 Mar 25, 2019
3 replies
522 views
Hey! Firtly thank you so much for GMLive, cannot believe I was working on a game for nearly a year without it (my compil...
started by Hikikomori000 May 31, 2019
2 replies
542 views
https://www.dropbox.com/s/w2spp9ex9spv80m/GMEdit%20Error.mp4?dl=0 (I think the video explained it well)
started by mrvictordiaz May 25, 2019
4 replies
327 views
Hi! I'm a newcomer to GM and GMEdit is making my life a lot easier by having a vim mode! However, there is a problem tha...
started by Chaoclypse May 11, 2019
4 replies
641 views
With the folder names I find it hard to see the difference between folders and scripts. Is there a way to change the col...
started by //BARCHboi Apr 11, 2019
6 replies
394 views
Hi, is it possible to split the view so I view one tab on the left and another on the right? I cant remember did I saw t...
started by pleistorm Oct 26, 2018
3 replies
477 views
The console displayed this error: app.js?v=19-03-06:22059 Uncaught TypeError: Cannot read property 'getOptions' of undef...
started by Azzy Dev Mar 28, 2019
4 replies
331 views
In this declaration var _grid:int64= ds_grid_create(HeroTraitData.Size,1), _arg:int64= argument0; _arg isn't highlighted...
started by Fern Nigro Mar 25, 2019
1 reply
242 views
As the title says! Enum entries don't always update throughout project if renamed.
started by Fern Nigro Mar 25, 2019
1 reply
228 views