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TJSON for GameMaker

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Devlog

  • 1.0.6 - GMS2.3 minifixes
    August 19, 2020 by YellowAfterlife
    1
    Added a version comment to the 2.3 script header. Fixed tj_object in 2.3 eating half of the arguments (but you could be using struct literals instead - {a:1, b:2}; same goes for tj_array vs [])... Continue reading
  • 1.0.5 - a GMS2.3 version
    April 28, 2020 by YellowAfterlife
    5
    This update brings TJSON to GMS 2.3. Instead of using a custom array-based type for storing JSON objects, it now uses structs (lightweight objects), meaning that you can do function scr_test(){ var a... Continue reading
  • 1.0.4 - GMS2 fixes
    September 12, 2019 by YellowAfterlife
    3
    This small update is GMS2-only and addresses several compatibility issues introduced by the recent GMS2 updates: Fixes a compilation error related to function calls no longer being allowed as a for-lo... Continue reading
  • 1.0.3 - small fixes
    March 26, 2019 by YellowAfterlife
    1
    Added tj_opt_ident_keys(enable) Native-only, enabling this allows to load technically-invalid JSON like { one: 1, two: 2 } (note the missing quotes around keys) Fixed tj_encode handling UTF-8 glyphs i... Continue reading
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