1.0.3 - small fixes
TJSON for GameMaker » Devlog
- Added tj_opt_ident_keys(enable)
Native-only, enabling this allows to load technically-invalid JSON like { one: 1, two: 2 } (note the missing quotes around keys) - Fixed tj_encode handling UTF-8 glyphs in strings incorrectly.
- Fixed a somewhat exotic issue where TJSON could confuse object patterns that have opposite-order key sets (a, b vs b, a) while one is being constructed via tj_object and other comes from tj_decode.
- Fixed `false` and `null` keys with tj_opt_value_keys(true) being considered the same as far as looking up a key->index map went.
(also somewhat exotic - had no reports of this) - Minimum supported GMS1 version had been bumped to 1.4.1773 (mid-2017) to get rid of some nasty workarounds that were costing a bit of performance. All currently available GMS2 versions are supported, same as before.
Files
tjson.gmez 15 kB
Mar 26, 2019
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More posts
- 1.0.6 - GMS2.3 minifixesAug 19, 2020
- 1.0.5 - a GMS2.3 versionApr 28, 2020
- 1.0.4 - GMS2 fixesSep 12, 2019
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