File Dragger and File Dropper for GameMaker
A downloadable extension
File Dropper
Quick links: documentation · source code
Versions: GameMaker: Studio, GameMaker Studio 2, GM2022+
Platforms: Windows, Windows (YYC) (see this extension for HTML5)
This extension allows the user to drag-and-drop files and directories onto the game window!
Featuring a few functions now! Check out the docs.
Originally made available for free thanks to Follow The Fun (see more).
File Dragger
Quick links: source code
Versions: GM2022+..?
Platforms: Windows, Windows (YYC)
Company for above, this extension allows you to drag files out of the game window.
Featuring a total of 2 (two!) functions:
file_drag_drop(path, ...paths)➜
Starts a drag-and-drop operation for one or more files with the given (absolute!) paths.
Returns whether successful.
Should be called when the primary mouse button is pressed (e.g. mouse_check_button_pressed(mb_left)
).
file_drag_drop_array(paths)➜
Like above, but takes an array of paths instead.
I'm providing the GM:S files for file_dragger, but it doesn't seem to work in GM:S for whatever reason. Feel free to figure it out if you know what you're doing.
Made available for free thanks to JamPaktGames
Updated | 12 days ago |
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | GameMaker |
Download
Click download now to get access to the following files:
Development log
- Added `file_drag_enter_start`, `file_drag_enter_file`Dec 23, 2024
- More options for File DropperJun 30, 2024
- Now with a File DraggerJun 11, 2024
Comments
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Hello, I hope you are alive and well. I cant seem to get this to work :O im on the latest gms2.3 version and have used var value = file_dropper_init(); in the create event but it returns 0. only on start does a single async system event occur and never when i drag in a image. (which displays the cancel icon (even tho i also put in file_dropper_set_default_allow(true); ))
If
file_dropper_init
returns 0, that means that either the DLL didn’t load or Windows API calls failed. You’d be seeing messages about either in your Output.When you say “latest 2.3 version”, what does that mean? There’s LTS, stable, and beta branches, and that’s assuming that you don’t mean using 2.3.5.xxx for 32-bit games.
glad to hear from you! im using this: i did try and download the example projects from git. had to update them with project tool (does it automatically on loading it) and it said the dlls were missing.

looking in my project tho in the output folder it says:
For the git test project, note that DLLs are not stored in the repository, so you’ll need to either copy it from the download or compile the Visual Studio project.
im downloading the project and opening it in GMS, it says it needs project tool to update. afterwards i try to hit run and it says the dlls were missing. i imported the yymps and replaced the extension and the project runs but gives the same compile error as its not working for me:
LoadLibraryW("C:\Users\Jinda\AppData\Local\GameMakerStudio2\GMS2TEMP\file_dropper_23_45FC0D0A_VM\file_dropper_x64.dll") failed with error code 87 ("The parameter is incorrect.")
I put up a new version (1.1.2a) that no longer depends on having Visual C++ redistributable installed, though I don’t think that’s the error that would give.
If that doesn’t do it, you’ll have to figure out yourself what your computer doesn’t like using Dependencies GUI or alike.
Hello YAL! Big fan of your work! Do you think it would be possible to get the filename/path before dropping the file into the window, while it's still being held? I would like to check the file extension for visual purposes, i.e. changing the cursor effect if it's an invalid filetype. Thanks for everything you do!
There’s already a file_drag_enter event
I appreciate the response, but from what I can tell file_drag_enter doesn't return the filepath. The only event I can see from your docs that returns filepaths is the file_drop event. If I try to use the filepath it returns as undefined.
I hadn't considered how it would be handled if multiple files are being held, though; I can understand if that complicates things too much.
Added those, and you may decide for yourself what status should be shown if only some of the dragged items are acceptable.
I think you forgot the "filename" in the docs for the drop event
I copy-pasted it from “file_count” description and forgot to change the opening line, I’ll fix that for the next release (the extension itself is unaffected).
Is there a way to force window focus when dragging a file over the game window? This way the game can react to mouse position while holding the file.
It’s a Sunday afternoon and I have electricity this time, so you can even have a more proper solution.
Oh my god. Thank you!
I always get this error when trying to build, even on a blank project:
That’s a GameMaker bug - it corrupts most of my extensions on load now. I recommend rolling back the IDE to 2023.8 for now
just as a head-up : The extension started not working for me all of a sudden, the function file_dropper_init() returning 0. I have no idea why, it worked fine until now, but now I can’t seem to get it to work on my computer anymore, except very rarely. I didn’t change any of the code, even old itch builds of my game that used to work do not now, so this is probably a change on my computer rather that on gamemaker, but I can’t figure out what change caused that to happen. Sometimes it will in fact work randomly but that’s like once every 20 tries. This is probably not helpful at all to debug but this is all I have :/
EDIT : I fixed it by disabling the option : Start fullscreen and running windo_set_fullscreen(true) at startup instead.
Helper script:
Nice! Very easy to use.