for some gifs theres quite a big freeze for a bit while loading the gifs, is there any possible way to have it load while not freezing the game, and just take a second to show up or is the game freezing the only option? thank you!
If someone paid me, I think I could make the extension load one frame at a time, which would then let you load the GIF bit-by-bit instead of all at once.
If you know Haxe, you can try doing that yourself (see source code) - gotta split up the GifReader.read and Gif.read methods.
It might be perfect for an animated logo after the splash screen, if hopefully works on android build. I will try it sometime in the future when the game is almost finished
If a logo is pre-determined, you could very well add it as an actual sprite and assign it into a separate texture group so that it doesn't take up any space used by in-game imagery.
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for some gifs theres quite a big freeze for a bit while loading the gifs, is there any possible way to have it load while not freezing the game, and just take a second to show up or is the game freezing the only option? thank you!
If someone paid me, I think I could make the extension load one frame at a time, which would then let you load the GIF bit-by-bit instead of all at once.
If you know Haxe, you can try doing that yourself (see source code) - gotta split up the GifReader.read and Gif.read methods.
I'm willing to pay. How much?
$50 or so
sounds good, can I pay you through itch.io or some other method?
Itch works, or there’s a PayPal on my hotmail contact address.
I haven't started building my games yet. But this seems like a must-have. Thanks.
It might be perfect for an animated logo after the splash screen, if hopefully works on android build. I will try it sometime in the future when the game is almost finished
If a logo is pre-determined, you could very well add it as an actual sprite and assign it into a separate texture group so that it doesn't take up any space used by in-game imagery.
The extension should work fine on Android though.
Thank you for replying!
I've already implemented on previous project the logo as you described. I am just looking for a neater way to do it.