sprite_add_gif for GameMaker
A downloadable extension
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Quick links: source code
Supported platforms: All (see notes below)
Supported versions: GameMaker Studio≥2.3
This extension allows you to load animated GIFs as sprites into your GameMaker games!
It is based on Haxe "format" library implementation contributed by Yanrishatum.
- sprite_add_gif(path, xorigin, yorigin, ?delays_array)➜sprite
Equivalent of sprite_add. Path should point to a valid GIF file.
Ifdelays_array
is provided (optional), per-frame delays (in centiseconds) will be pushed to it, allowing for accurate playback (see demo project). - sprite_add_gif_buffer(buffer, xorigin, yorigin, ?delays_array)➜sprite
Same as above, but takes a buffer with GIF file inside.
Import the GifHx
script into your GMS≥2.3 project.
- As a pure-GML extension, it isn't super fast.
Doing LZW decompression in GML hurts! (though slightly better with YYC)
Probably don't use this to load multi-megabyte GIFs.
It may be possible to optimize the code a little. - As of beta runtime 23.1.1.190, doesn't work on HTML5 due to a code generation bug.
This will probably get fixed sometime soon. - Note that the example project is mostly intended for Windows because GM doesn't implement file dialogs on other platforms.
The default sample GIF will still load though!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | GameMaker, gif |
Download
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Click download now to get access to the following files:
GifHx.gml 36 kB
sprite_add_gif.zip 39 kB
sprite_add_gif_gms1.gmz 399 kB
Development log
- GMS1 versionMay 08, 2023
Comments
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I haven't started building my games yet. But this seems like a must-have. Thanks.
It might be perfect for an animated logo after the splash screen, if hopefully works on android build. I will try it sometime in the future when the game is almost finished
If a logo is pre-determined, you could very well add it as an actual sprite and assign it into a separate texture group so that it doesn't take up any space used by in-game imagery.
The extension should work fine on Android though.
Thank you for replying!
I've already implemented on previous project the logo as you described. I am just looking for a neater way to do it.