You could test this by replacing a steam application with the demo from here, but I somewhat doubt that SRPT goes as far as registering virtual keyboards/mice. A tool that I'm currently developing allows to write input adapters to map keyboards/mice to a virtual gamepad.
I added it as a non steam game to my library. but that does not support remote play together. I also tried through parsec but it just gives remote players control of the host mouse. Would be a huge deal if it did work though.
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'Twould be good if GameMaker Studio (any version) could use more than two joysticks or gamepads. At least four gamepads can make a multiplayer game.
You can do so by using the
gamepad_
functions - these allow for up to 4 XInput gamepads and up to 8 DirectInput gamepads, 12 total.Has this been tested over Steam Remote Play Together?
to verify if I could detect each persons remote input mouse and keyboard individually?
You could test this by replacing a steam application with the demo from here, but I somewhat doubt that SRPT goes as far as registering virtual keyboards/mice. A tool that I'm currently developing allows to write input adapters to map keyboards/mice to a virtual gamepad.
I added it as a non steam game to my library. but that does not support remote play together. I also tried through parsec but it just gives remote players control of the host mouse. Would be a huge deal if it did work though.
Hi guys, did you check recently? Using it for remote play is also why I'd buy this extension...