You could test this by replacing a steam application with the demo from here, but I somewhat doubt that SRPT goes as far as registering virtual keyboards/mice. A tool that I'm currently developing allows to write input adapters to map keyboards/mice to a virtual gamepad.
I added it as a non steam game to my library. but that does not support remote play together. I also tried through parsec but it just gives remote players control of the host mouse. Would be a huge deal if it did work though.
ive already bought the extension but it would be absolutely amazing if it could be updated to support multiple mice and keyboards with steam's remote play together, id buy a whole new plugin for that feature.
One of the recent Steamworks SDK versions added a few functions to fetch remote players’ inputs separately, but still they do not simulate Raw Input.
I’ve been working on an extension that automatically wraps majority of Steamworks SDK functions so that calling something esoteric like this doesn’t require messing with C++ - send me an email (and include your GM / Steamworks SDK version numbers) and I’ll get you a copy of it so far.
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'Twould be good if GameMaker Studio (any version) could use more than two joysticks or gamepads. At least four gamepads can make a multiplayer game.
You can do so by using the
gamepad_
functions - these allow for up to 4 XInput gamepads and up to 8 DirectInput gamepads, 12 total.Has this been tested over Steam Remote Play Together?
to verify if I could detect each persons remote input mouse and keyboard individually?
You could test this by replacing a steam application with the demo from here, but I somewhat doubt that SRPT goes as far as registering virtual keyboards/mice. A tool that I'm currently developing allows to write input adapters to map keyboards/mice to a virtual gamepad.
I added it as a non steam game to my library. but that does not support remote play together. I also tried through parsec but it just gives remote players control of the host mouse. Would be a huge deal if it did work though.
Hi guys, did you check recently? Using it for remote play is also why I'd buy this extension...
ive already bought the extension but it would be absolutely amazing if it could be updated to support multiple mice and keyboards with steam's remote play together, id buy a whole new plugin for that feature.
One of the recent Steamworks SDK versions added a few functions to fetch remote players’ inputs separately, but still they do not simulate Raw Input.
I’ve been working on an extension that automatically wraps majority of Steamworks SDK functions so that calling something esoteric like this doesn’t require messing with C++ - send me an email (and include your GM / Steamworks SDK version numbers) and I’ll get you a copy of it so far.