Updates and merges
window_taskbar for GameMaker » Devlog
A few things have happened:
- I have merged this extension and
window_progress
together. - The DLL is now much smaller (see blog post).
- I added a GMS2.3 x64 version of the DLL.
- The extension is now free and open-source.
Given that the two extensions made a total of $40 in 4 years, it doesn’t seem like making purpose-specific $1 extensions is much of a business plan.
Files
window_taskbar-for-GMS1.gmez 6.6 kB
Version 1.1.0 Jun 20, 2021
window_taskbar-for-GMS2.yymp 9 kB
Version 1.1.0 Jun 20, 2021
window_taskbar-for-GMS2.3+.yymps 15 kB
Version 1.1.0a Oct 22, 2022
window_taskbar-for-GMS1.gmez 6.6 kB
Version 1.1.0 Jun 20, 2021
window_taskbar-for-GMS2.yymp 9 kB
Version 1.1.0 Jun 20, 2021
window_taskbar-for-GMS2.3+.yymps 15 kB
Version 1.1.0 Jun 20, 2021
Get window_taskbar for GameMaker
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window_taskbar for GameMaker
Window flashing / highlight / notifications / progress bars
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- x64 hotfixOct 22, 2022
Comments
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Hi, where would I find the x64 version of the extension?
It’s included with the regular one - GameMaker picks up _x64.dll automatically.
Sorry but I can't seem to find it in the download files on the main page. When I import the package into the game it seems to be a 32X dll
Make sure to be downloading GMS2.3+ version - earlier versions didn’t support x64 DLLs and thus do not include it.
How do I add shaders file to NTT?
like I don't know which function 'points' the filename.
for example:
var MyShockwaveShader = LoadShader("shader.fsh")
Is there some kind of function that does this?
If not, is there a way I can write directly to the mod's source code?
ex:
///Shader functions
//Shader data.....
Sorry if the above question is a bit silly, but I'm really a little lost in relation to the Shading functions of your NTt.
But if you can help me, thanks in advance.
Edit: Will ntt get an update?
//Sorry for duplicated post
Some NTT versions have
shader_create
and alike - do/gmlapi
in chat to get a full list of functions.I am currently working on a new NTT update (if you own regular Nuclear Throne on Steam, you can find an early preview version on “ntt_development” beta branch) but I cannot actually guarantee that custom shaders will continue to be supported since they first relied on an extension (“Graphics Utilities”) that no longer works in GMS2 and then on an extremely hacky solution by me (that doesn’t work with current versions of GMS2).