On Windows, loading screens can only be a static image - last version that had loading screens with a progress bar (albeit an inaccurate one) was GM8.1
If you are loading assets yourself after the game starts (sprite_add, texturegroup_load, whatever), you can make a loading screen as an object in GM, without extensions.
When I use this in the latest version of GameMaker these days - 2024.2.0.132 - there's a second when the game first appears properly that the loading screen splash art takes up the whole size of the game before snapping to the standard positions you set up for the thing.
I avoided this when exporting a recent game of mine by using a slightly earlier release of GameMaker, but going forward, doooo you have any idea why this would happen? This is a bit of an older extension of yours so prob not the highest priority I understand~ but I certainly don't know how to fix this quirk..
SO no hope for a fix because the changes of Gamemaker are too wild to account for? :o Understand... I'm jus really baffled why it suddenly started doing this
I think what’s happening is that GameMaker now shows your splash screen on its own until it gets the loading screen extension loaded, so that’s not something that you can address in the loading screen code itself.
If you don’t want to bother YYG about this, you could fork the HTML5 runtime, find where that’s happening (commit history should be descriptive), and change it back to how it was before.
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could u make the exstension for windows? idk how to make loading screens
On Windows, loading screens can only be a static image - last version that had loading screens with a progress bar (albeit an inaccurate one) was GM8.1
oh but i saw some games with a loading screen and they were made in gm2.3
If you are loading assets yourself after the game starts (sprite_add, texturegroup_load, whatever), you can make a loading screen as an object in GM, without extensions.
When I use this in the latest version of GameMaker these days - 2024.2.0.132 - there's a second when the game first appears properly that the loading screen splash art takes up the whole size of the game before snapping to the standard positions you set up for the thing.
I avoided this when exporting a recent game of mine by using a slightly earlier release of GameMaker, but going forward, doooo you have any idea why this would happen? This is a bit of an older extension of yours so prob not the highest priority I understand~ but I certainly don't know how to fix this quirk..
That’s a GameMaker bug/feature - this happens with any loading screen extension, for whatever reason.
SO no hope for a fix because the changes of Gamemaker are too wild to account for? :o Understand... I'm jus really baffled why it suddenly started doing this
I think what’s happening is that GameMaker now shows your splash screen on its own until it gets the loading screen extension loaded, so that’s not something that you can address in the loading screen code itself.
If you don’t want to bother YYG about this, you could fork the HTML5 runtime, find where that’s happening (commit history should be descriptive), and change it back to how it was before.
hi...
how do we import the extension into our game?
There are two files, which one do we use?
thanks!
Depends on GameMaker version
gmez is the extension plugin. awesome! it works great thank you
👍👍 Awesome stuff. Easy to use too:
Just set the extension and splash image in HTML5 Game Options.
Makes any HTML5 game look more polished.